You don’t have to liberate them all, but you do have to liberate all of the Dark Holes. You can move around as much as you like during your phase your character’s turn ends only when he attacks something. Unlike most other games of this type, however, you are not limited in the distance you can walk during your turn, except that you can’t cross Dark Panels. Like turn-based strategy games, you have multiple “units” (Navis), and the game operates in rounds, or “phases”-first all of your Navis get to move, then all of the enemies get a turn, back and forth. For normal viruses this isn’t as bad, but prepare yourself for some very frustrating boss battles. This is an interesting idea, though having to defeat everything in three turns makes you ridiculously dependant on getting a good draw of chips.
These are modeled after turn-based strategy games.
The most significant change in this game is the liberation mission system.